![]() Olivette, as the Overseer of Vault 81, was tasked with finding a cure for all of humanity's various illnesses. ![]() However, not all of Vault-Tec's experiments are evil, or at least, don't appear to be. The white noise, however, contained some subliminal messages. Some of Vault-Tec's other experiments include Vault 92's sound-based project, which saw Overseer Rubin play white noise constantly throughout his Vault. This soon led to heightened aggression in the populace, and as should be expected by now, quickly led to the death of all Vault dwellers. Albert Leris, Vault 106's Overseer, was a member of Vault-Tec's psychological department, and was tasked with releasing psychoactive drugs to his Vault's inhabitants. On the other hand, Vault 8's Overseer, from Fallout 2, led his people to the surface, and constructed Vault City, whose eventual democratic system led to a fair and peaceful society. This frustration reached boiling point when the Overseer locked the door to the Vault, and hoarded the remaining rations in his office, causing the security personnel to rebel, eventually leading to the Overseer's death. With a total lack of communication from the outside world, and with the Overseer refusing to answer any questions, the security team grew frustrated. Vault-Tec had given the Overseer orders to not open the Vault until either they had received an all-clear message, or it had been 180 days since the bombs dropped. Vault 111's Overseer was tasked by Vault-Tec to keep his Vault's inhabitants in cryostasis, leaving only a team of researchers and security personnel awake. While Fallout 4's Vault 111 Overseer had a different goal in mind, once again, isolation would prove to be his downfall. ![]() This isolationism eventually leads to his downfall, as during an escape attempt, that child confronts the Overseer, and is forced to kill him in order to leave the Vault. Almodovar used the fear surrounding the Wasteland and the missing Overseer to initiate his plan to lock the Vault for good, but not before letting in a physician and his child. ![]() This soon led to Almodovar's core belief being that Vault 101 should isolate from the rest of the world.Īt some point during Almodovar's adult life, Vault 101's previous Overseer went missing in the Wasteland, and Almodovar stepped up, meeting very little resistance from the rest of the Vault. However, Almodovar's parents would constantly remind him that the outside world was dangerous, a place to be feared. Dwellers would leave the Vault during the day, scavenge and learn what they could, and return for safety during the night. Almodovar grew up in Vault 101 during the days in which outside exploration was simply part of everyday life. Jacoren is not unlike Fallout 3's Alphonse Almodovar, the Overseer of Vault 101. But upon learning of Jacoren's decision to exile the Dweller, the populace of Vault 13 turn on him, and put him on trial, eventually finding him guilty and sentencing him to death for keeping his citizens blind. The Vault Dweller succeeds, and returns to Vault 13, only to be met with Jacoren at the door who refuses the Dweller's entry, believing that their knowledge of the world is too dangerous, that they could influence other Vault dwellers to leave the bunker, thus rendering Vault 13's experiment a failure. Upon learning on the new Super Mutant faction, Jacoren tasks the Vault Dweller with finding the Super Mutant's home, and eliminating their leader, along with the ability to create more Mutants. Once the Vault Dweller finds the chip and returns, Jacoren asks for a full report on the outside world. But, due to a water purification chip malfunction, Jacoren must send a Vault dweller to retrieve a new one. In the first Fallout game, Jacoren, the Overseer of Vault 13, has his own role in the program, to keep his Vault locked and isolated from the rest of the world for 200 years. This widespread experimentation project was named the "Social Preservation Program." Just before the Great War, Vault-Tec designed the underground bunkers to be used for a vast assortment of human experiments, ranging from simple social experiments, to more violent and physical alterations. Overseers aren't just there to rule the Vaults' populations. With Vault-Tec's indoctrination programs confirming that the Overseer is the one "whom we owe everything, including our lives," there's little to wonder about why that's the case. While their intentions may have started off well, many of Fallout's Vault Overseers tend to be blinded by power sooner or later.
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